I am excited to announce that we have hit our funding goal! We on the Baron team are truly grateful for each of our incredible backers. Thank you!
Remember, if we can manage to hit our first stretch goal of $10,000, we’ll have enough funding to pay for adding three additional special abilities in the game. This benefits every backer who is already receiving the game!
Baron uses activated abilities to research with a more hands-on touch: Baron’s trusty flintlock, healing adhesive strips, treacherous landmines, bouncy boards, a giant growth potion, noxious stink flowers and more…
Help us spread the word so we can all enjoy this stretch goal reward!
Stylized logo of the Baron created for a wearable button. It’s a bit abstract but I think it looks neat. It would be hard for anyone unfamiliar with the game to understand the meaning unfortunately. I need to put it on a t-shirt so nobody at work has any idea what the heck it means.
This is the official first post in the Baron dev blog. The big news is that our Kickstarter will be launching soon. Check it out and please send any feedback you might have. This was quite a process, but I think we are finally nearing something good!